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Evan Skolnick

Video Game Storytelling

Evan Skolnick Video Game Storytelling What Every Developer Needs To Know About Narrativ
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All used items are in good or better condition. May have minor damage to jewel case including scuffs or cracks, or to the item cover including scuffs. The cover art and liner notes are included for a CD. VHS or DVD box is included. The majority of our disc games come in their case. The majority of our cartridge games do not include instructions or a case. No fuzzy/snowy frames on VHS tapes.
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Biographical note:

EVAN SKOLNICK is a comic book and video game writer who has worked on dozens of major titles for game publishers such as Activision, Take Two, and THQ, for franchises such as Guitar Hero, Spider-Man, Shrek, Batman, Over the Hedge, and Transformers. Recently, he worked as lead narrative designer for LucasArts. He is best known for his long-running, intensive, and highly rated full-day game-writing tutorial at the annual Game Developers Conference (GDC) in San Francisco, which has had more than a thousand attendees and counting. He's also spoken at GDC Online, China GDC, San Diego Comic Con, and numerous educational institutions on the subject of video game writing. Skolnick is a member of the Advisory Board for Full Sail University's creative writing for entertainment program.

Country of final manufacture:

CN

Main description:

This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games.
     Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide for aspiring and professional developers, showing how each role (from character designer to animator to audio engineer and more) is impacted by and can affect the story/narrative of a game. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games that will bring today's savvy gamers back time and time again.

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